[example] Camera: drag and zoom

Sharing these two examples together since they are closely related. These scripts make use of the every render frame tick trigger and both modify the client’s camera.

Drag to move Camera

In this example you can drag the map around using the right mouse button (it also works on mobile with drag). You can press Space to toggle between the free camera and follow camera modes.
Try drag to pan here.

Zoom with Pinch / Mouse Wheel

This example was made to test the new secondary touch feature that detects when a second finger taps on the mobile screen. It is used to allow zooming in/out for mobile players. It also includes an example of using the mouse wheel to zoom.
Try pinch to zoom here

Those are pretty nice examples