Is there a better way around this?

Hey all, I’ve been experimenting with sprint buttons in games and I’ve realised the speed attribute of an entity will not change from the default value assigned unless the bar representing the attribute is shown. It’s probably because you don’t want attributes like health being affected without you knowing, but it looks a bit odd having a random bar called “speed” which shows the value increasing every time you press the sprint button.
Is there any way to change the speed value/speed up the unit WITHOUT having to show the bar?

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U can try using a script (Your trigger every second or wtv ) and set attribute speed of ( unit action depends on trigger ) as speed of ( unit action ) + ( your number )

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