Item drop chance after kill a unit

How i make, like, when i kill an unit, have a chance to drop one item

2 Likes
  • Create a global variable named “randd”
  • Make sure you already have a unittype “YourUnit” and an itemtype “YourItem”

Then, add this script

Trigger: when a unit’s attribute becomes 0 or less
Actions:

if (unit type of (last triggering unit)) == (YourUnit):
  randd = random number from 1 to 10
  if (randd <= 2): # 2 means two times out of ten trials
    create (LootItem) at position (coordinates of (last triggering unit))
1 Like

the randd variable is not needed, you can just
if random number from 1 to 10 <= 2
and entity scripts are more beneficial as you dont need the “if unit type of last triggering unit == unit”

so, as a entity script:

 Trigger: when this entity attribute is 0 or less
 if attribute type of last triggering attribute == health
 then do:
     if random number from 1 to 2(50% chance theoritically) == 1
     then do:
         create item at position of this entity
1 Like