I have a gun in my game, but it is not firing. I’ve noticed that if it has quantity, it still takes it down, meaning that it is firing, but it isn’t firing. When I put “projectile stream mode” to server authorative, they don’t fire, but in “client-side predicted”, they fire, but don’t move. There’s also a copy in the top right when I fire, weird.
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you could set the projectile type to dynamic
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